Hardware Display Interface. More...
#include "display.h"#include "graphics.h"Go to the source code of this file.
Enumerations | |
| enum | mirror_t { MIRROR_DISABLED, MIRROR_ENABLED } |
Mirror settings for textures. More... | |
| enum | sync_t { SYNC_FULL, SYNC_PIPE, SYNC_LOAD, SYNC_TILE } |
RDP sync operations. More... | |
| enum | flush_t { FLUSH_STRATEGY_NONE, FLUSH_STRATEGY_AUTOMATIC } |
Caching strategy for loaded textures. More... | |
Functions | |
| void | rdp_init (void) |
| Initialize the RDP system. | |
| void | rdp_attach_display (display_context_t disp) |
| Attach the RDP to a display context. | |
| void | rdp_detach_display (void) |
| Detach the RDP from a display context. | |
| void | rdp_sync (sync_t sync) |
| Perform a sync operation. | |
| void | rdp_set_clipping (uint32_t tx, uint32_t ty, uint32_t bx, uint32_t by) |
| Set the hardware clipping boundary. | |
| void | rdp_set_default_clipping (void) |
| Set the hardware clipping boundary to the entire screen. | |
| void | rdp_enable_primitive_fill (void) |
| Enable display of 2D filled (untextured) rectangles. | |
| void | rdp_enable_texture_copy (void) |
| Enable display of 2D sprites. | |
| uint32_t | rdp_load_texture (uint32_t texslot, uint32_t texloc, mirror_t mirror_enabled, sprite_t *sprite) |
| Load a sprite into RDP TMEM. | |
| uint32_t | rdp_load_texture_stride (uint32_t texslot, uint32_t texloc, mirror_t mirror_enabled, sprite_t *sprite, int offset) |
| Load part of a sprite into RDP TMEM. | |
| void | rdp_draw_textured_rectangle (uint32_t texslot, int tx, int ty, int bx, int by) |
| Draw a textured rectangle. | |
| void | rdp_draw_textured_rectangle_scaled (uint32_t texslot, int tx, int ty, int bx, int by, double x_scale, double y_scale) |
| Draw a textured rectangle with a scaled texture. | |
| void | rdp_draw_sprite (uint32_t texslot, int x, int y) |
| Draw a texture to the screen as a sprite. | |
| void | rdp_draw_sprite_scaled (uint32_t texslot, int x, int y, double x_scale, double y_scale) |
| Draw a texture to the screen as a scaled sprite. | |
| void | rdp_set_primitive_color (uint32_t color) |
| Set the primitive draw color for subsequent filled primitive operations. | |
| void | rdp_draw_filled_rectangle (int tx, int ty, int bx, int by) |
| Draw a filled rectangle. | |
| void | rdp_set_texture_flush (flush_t flush) |
| Set the flush strategy for texture loads. | |
| void | rdp_close (void) |
| Close the RDP system. | |
Hardware Display Interface.
1.7.1