Cached sprite structure. More...
Data Fields | |
| uint32_t | s |
| S location of the top left of the texture relative to the original texture. | |
| uint32_t | t |
| T location of the top left of the texture relative to the original texture. | |
| uint32_t | width |
| Width of the texture. | |
| uint32_t | height |
| Height of the texture. | |
Cached sprite structure.
1.7.1